Building playful systems with clean, scalable code.

I specialize in gameplay programming, systems design, and tooling. Strong focus on Unity (C#), performance, and rapid prototyping.

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About Me

Hi, I’m Akadus — an indie game developer focused on Unity (C#) and rapid prototyping.

Core skills:

Unity C# Python Gameplay Systems AI / Pathfinding Optimization Tools & Pipelines

Projects

A selection of released and in-progress titles. Each entry links to builds and code where possible.

Overlord Idle — 2025

Designed and coded core progression loop, resource systems, and performance-sensitive update architecture.

Unity C# Mobile

Necromancer Tactics — 2025

Crafting-driven auto-battler: built minion synthesis system, cost balancing, and combat simulation.

Unity C# AI

VR QC Trainer — 2024

VR training app for textile quality control. Implemented interaction models and scenario authoring tools.

Unity C# XR

Playground & Experiments

Small prototypes and tests. Fast to build, fun to break.

Procedural Dungeon

Wave-function-like generator with seed controls and debug overlays.

C#Procedural

Boids + Navmesh

Hybrid flocking using local avoidance + Unity NavMesh for macro goals.

AIUnity

Stylized Water

Vertex-displaced shader with Gerstner waves and foam banding.

ShadersURP