Overlord Idle — 2025
Designed and coded core progression loop, resource systems, and performance-sensitive update architecture.
I specialize in gameplay programming, systems design, and tooling. Strong focus on Unity (C#), performance, and rapid prototyping.
Hi, I’m Akadus — an indie game developer focused on Unity (C#) and rapid prototyping.
Core skills:
A selection of released and in-progress titles. Each entry links to builds and code where possible.
Designed and coded core progression loop, resource systems, and performance-sensitive update architecture.
Crafting-driven auto-battler: built minion synthesis system, cost balancing, and combat simulation.
VR training app for textile quality control. Implemented interaction models and scenario authoring tools.
Small prototypes and tests. Fast to build, fun to break.
Wave-function-like generator with seed controls and debug overlays.
Hybrid flocking using local avoidance + Unity NavMesh for macro goals.
Vertex-displaced shader with Gerstner waves and foam banding.